Classroom Management is vital to the success of any classroom.

First and foremost, identify the differences between rules and procedures. Rules have to deal with the expectations that you have for your students: what you will and will not accept in your classroom. Make sure to get student buy-in, discuss your rules often, and post them, even including visual representations of each of them. Be consistent with your expectations. Procedures are the things that you do in your classroom: where to sit, how to transition, how to go to the bathroom/turn in papers, get a a drink, etc. Be consistent with your expectations for procedures as well. These are the guidelines that your classroom will utilize while following the rules.

These are examples of elementary rules:

These are examples of classroom procedures:

How to enter the classroom (upon arrival, after lunch, after specials)
Lining up (how to stand, where to stand, push in chair, what to take)
How to walk in the hallway (quietly, where to walk, space between peers)
Leaving the class
How to access bathroom, drink, supplies, tissue
How to begin the day (where backpack/jacket goes, where to put folders, notes from home, etc)
How to end the day/pack up
Participating with class
Accessing help during whole groups, small groups, etc.
Where to put work
How to correctly drink from fountain, use bathroom supplies, sink
Classroom jobs
Working with groups, peers, play
Throwing away trash (where, when, how)
Pledge/moment of silence
School drills: fire, tornado, intruder
What to do during free time

Other examples:

Attention getters are a great method of whole group choral recall. They help gain an entire classroom's attention and assist in engagement. Here are some examples of these:

The reinforcement quality of a classroom assists in the overall engagement of the students. Reinforcement is a great strategy that gives students' positive feedback for their appropriate behavior. Research points to a ratio of 4:1 for behavior change- meaning that for every one negative remark, it will take four positives to reverse the damage. Reinforcement is more than just a Skittle or an M&M, but it is your own feedback to the students, verbally and otherwise.